Augmented Reality: Make Learning Magically Come Alive!
Terminology
A.R. - making something come to life
aura - the magic thing that pops up when you hold your device over something
trigger image - the normal picture that you want to make come to life
overlay - the thing you will apply on top of a trigger image (usually a video)
Aurasma and Blippar - free apps to make A.R.
(free book for iBooks from educator Paul Hamilton)
Experience A.R.
- Plickers (not really A.R., but similar principle)
Uses of A.R.
- book reports
- oral reports
- math worksheets
- school promotion
Venues for A.R.
- school hallways
- project fairs
- library book covers
- student worksheets
Design your own Augmented Reality experience
Additional Resources
Aurasma Lesson Ideas from the iBooks Store:
Blippar book with lesson ideas from the iBooks Store:
Interactive Institutions: Using Blippar in the Classroom by Simon Pile
Experience the Blue Angels in 360 degree video from your Chrome browser:
TED Talk on Virtual Reality and the Human Connection by Chris Milk
Google Cardboard in Education
Expeditions program: https://www.google.com/edu/expeditions/
Using virtual reality in education sector can encourage the enthusiasm of students for what they are interested to study. You see the other key point here is that you can study at home with the same resources and virtually anywhere with just a mobile device and VR headset. The fact that VR can immerse us in life-like content can help students get exposure to various work environments. This is what we can call the right mix of education and entertainment.
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