Sunday, November 24, 2019

Hour of Code 2019: Dance Party!

It seems like “DaNcE pArTy” is the common theme to celebrate this year’s Computer Science Education Week (otherwise known as “Hour of Code”)!

December 9-15, 2019 is the official week that is designated as this year’s Computer Science Education Week, but of course you can host an “Hour of Code” ANY TIME with these free resources:

From Code.org:


Say hello to Dance Party 2019
With the Hour of Code only a few weeks away, we’re excited to unveil the latest additions to one of our most popular activities, Dance Party! You can look forward to new backgrounds, new coding blocks, and new music from artists like Lil Nas X, Nicki Minaj, Panic! At The Disco, Jonas Brothers, Pedro Capó, and Katy Perry. There’s even a brand-new Dance Party character designed by middle schooler Genevieve P from Edison, NJ! Read more on our blog.

From Apple’s Everyone Can Code:

Excerpt from https://www.apple.com/newsroom/2019/11/apple-expands-everyone-can-code-to-bring-more-coding-resources-to-teachers-and-students/  

"New Everyone Can Code Curriculum
The new Everyone Can Code curriculum builds on existing interactive puzzles, guides and activities to make learning to code even more approachable and connected to students’ everyday lives. Everyone Can Code Puzzles is an all-new student guide to Swift Playgrounds where each chapter helps students build on what they already know, experiment with new coding concepts and creatively communicate how coding impacts their lives. A companion teacher guide supports educators in bringing coding into their classrooms with helpful ways to facilitate, deepen and assess student learning.


This year’s Hour of Code Facilitator Guide features Dance as students program a virtual MeeBot character to dance and then make a video of it. The new Swift Playground activities to accompany this activity are featured in the Swift Playgrounds library. You could even purchase an actual robot that you could build and then program to interact with your code. Even without this purchase, students can have hours of coding fun with dance moves and the virtual robot inside of Swift Playgrounds. 


As always, feel free to contact Katie at ESU 8 if you want any help launching an Hour of Code event or ongoing Coding Club in your school. 
And so, ESU 8 schools, Let’s Dance with Code!

Tuesday, October 29, 2019

Monster Character Maker

Mrs. Jenny Alder's 4th grade students at Stuart Elementary were kind enough to help me create some monster characters!

Using the brilliant activity from Laura Wright's WrightStuff Interactive, airdropped via Apple Classroom, students got right to work creating unique monster characters in Keynote. 



What resulted was a diverse conglomeration of mostly-friendly monsters, complete with name and the artist's autograph. 



Now the 4th graders will employ their creative writing skills to bring their monster characters to life in writing!





Digital Design class getting creative with dSLR camera

Mrs. Kristen Evans's Digital Design class at Neligh-Oakdale High School has been putting industry-standards gear into their classroom practices.


Through an intro to digital photography they have been exploring basics of dSLR cameras as well as general principles integral to mobile photography as well. 


Students use their creative "mind's eye" to MAKE photos and not just TAKE photos.


There are so many great resources available on digital photography, many which are free.
I recommend the following for sure:
https://books.apple.com/us/book/stories-through-the-lens/id1039622883
https://books.apple.com/us/book/basic-photography/id795960902






But the most important element to successful photography is simply to look, notice, wonder, and capture LOTS of shots. 


This class is well on their way to developing their craft and putting it into practice in the community around them. 

Spooky Science


Mrs. Shirley Rossman and several of her 4th grade students created a Halloween-themed story to share their learning about physical and chemical changes in Science.

The team brought their ideas to life with a green screen, iMovie, and extra touches with Keynote.


The video was shared at West Holt Elementary's October assembly during Jr. Husky Highlights so all could share in the learning!

Congrats, ladies, on a creative, "creepy" project!








360 degree video at ESU 8


Catch some of the 2019 JH Quiz Bowl highlights in 360 degree video (hint: click to the left and right of your viewing window to change the perspective)



Or take a VR tour of the new ESU 8 building in the Google Expeditions app!
https://poly.google.com/view/4syJy_jz107


Be creative to help get 'back in the groove'!


Back to School time around ESU 8 was filled with new facilities, new personnel, and new expectations for an amazing school year. Many of the activities incorporated a hands-on activity powered by educator creativity.

The following are some of the examples. Can you think of how each activity could be modified for use in your classroom?

Creative Portraits





Expedition Map


Expedition Team Flags


Expedition Team gifs




Wormhole Challenge


Topics and Trends in Tech Integration (November newsletter article)

Topics and Trends in Tech Integration
By Katie Morrow, ESU 8



The following are current technology integration projects and practices that ESU 8 schools have been busy with recently. Remember that the invitation is always open if you see something from this list that you would like to try in your classroom. Contact us at ESU 8 and we would love to help get something planned in your school!
  • Digital book creation: A digital book is so much more than a book. Rather it is a container/organizer for all kinds of learning! Use a digital book as an investigation journal, a portfolio, a class collection of pages on a larger topic, or even a way to document a school event. Publish and share with the world without wasting any printer ink!
  • Creative media production: Whether a quick project like the greenscreen “Wormhole Challenge” or a class project like content area student-produced videos, students can practice interview skills, speaking skills, editing and creativity. Videos are a universal way to share what is being learned in the classroom with the rest of the world!
  • VR and AR: Virtual and augmented reality can bring content to life. Students can experience apps to take them places they couldn’t normally go: for example the inside of body systems or underneath the ocean floor. Also possible is students creating their own VR and AR creations with tools such as Google's Tour Creator, AR Makr app, or Blippar.
  • Digital resources for research: Utilize World Book online, Learn 360, or Virtual Field Trips to connect your class with first rate global resources- all with virtually no cost. Avoid simply going on a Google search and use higher quality resources for whatever your next educational project may be.
  • Blended Learning and PBL: Here’s a framework or a learning methodology to make your next project more student directed. Student agency empowers learners to be responsible for choices impacting their productivity and understanding of content. Make your next unit more personalized by blending in some project based learning or station rotation experiences.  
  • Gamify with assessment tools: Use technology for your next classroom review session and make learning fun! There are so many readily available formative assessment tools that you can choose a new one each unit so students don’t grow tired of any of them. Even some traditional tools have new features, so ask about ways to gamify that next class review session. 
  • Learning Management System tools like Canvas or Google Classroom: The easiest way to take technology integration to the next level in your classroom is to employ a system of content delivery and student interaction. Even Apple Classroom has updates to make their newest technology more manageable for all. Work with us to uncover ways your LMS can allow for more productive learning environments. 
  • Coding: Expose students to computational thinking by integrating some analog "intro to coding” activities. Or give them time to explore Swift Playgrounds on iPad or the code.org website. Or bring the Sphero programmable robots to your school for a coding kick-off activity. Once you get kids hooked, the sky is the limit for their future!

For additional ideas and examples from ESU 8 schools recently, be sure to check out my Instructional Tech at ESU 8 blog at: https://esu8tech.blogspot.com